![]() The game is more of a sandbox to me than anything. I've only ever completed Tiltren's storyline, never bothered with others. ![]() The stories don't flow from one region to another, they're just standalones. When entering a local area, like a house or cave, press Alt to highlight any cases of interest like chests of people to talk with. I don't like to go there for trading unless I have 10+ ponies all with horseshoes.) (But Ludern has some seriously annoying enemies. Gems from Cortia make the most profit in Ludern. Some trade goods sell for more at specific places. ![]() Then when you get rich enough, unlock Ludern, and trade from Ludern to Marheim, to Cortia, then back to Ludern etc. Then get to Cortia, do the same thing and then back to Marheim. ![]() What I sometimes do when my pony army gets large enough that even 5x3 trade goods ain't enough to fill up my inventory capacity, is I stash trade goods and run bounties, until it is worthwhile to make that trade run. The trade profits are super great, albeit a bit boring. Do trade runs from Cortia to Marheim, and then back, selling on Spices at Stormhaven to cover travel costs. Have you had any success trying it with 1.0?Īnd the specific use I could think of, if you keep the unit, is to keep units that are unengagable like that one unit that heals others for 20% of their hp if they are standing next to it (or merchants I guess).Arthes or the other neighbouring region (where Marheim is at).īest thing to do is just use pitons to get to Arthes, and when you get a border pass (or rich enough to unlock the gatehouse), unlock the gatehouse to the other region where Marheim is at. It bugged out in the last patch, before 1.0, at the end of the battle or when that converted enemy would take their turn.Īlso, couldn't get a battle over to see whether I kept the unit after. I wasn't able to get the game to work with it after a successful unit turned. It's too failure prone to be of any use otherwise. IMHO the best way to use it is to hit an enemy tank with a swarm of mosquito attacks. The item has a variable chance of working, proportional to life damage sustained. When checking the use of the item it usually says "chance uf success 0%" or something like that. Base - dont need any VP, only one Base action can be used per turn. Passive - dont need any VP to cause effect, some of them works since the beginning of the battle or when you fulfill their condition. Originally posted by Adriael:So i got that loose change item from lvl 7 Trade path. There are three types of skills in Wartales: Active - all class based and most other of them consume some Valorous Points ( VP ). Sepulchre Atless' Ivory Horn ( use General's Codex) Pick backpack Accessory ( may be random) Detore's Treasure: NW of Old Edoranian Mine, up the hill by a pile of bloody bodies. Town Hall - Plans for Bloodthirsty Heater Shield, in locked chestĬol. Tavern- chest with gold only, barrier with Harag Concoction scroll I don't have a Border Pass this time though. Just the Brokers tale, which I need to get past the border to Gosenberg, and also the Scholars tale - not sure what to do. Border Pass (spoilers) Finished most things in Tildren and Arthes. Skull roaming Bandits in Nerprun Mine forest by lake NW of Druid Tree Wartales > Allmnna diskussioner > mnesdetaljer. Skull roaming Bandits in Garussa Clan forest, Large Tracker Camp - Flambeed Crocswine, Impaling Stake, Protective Collar, Layer of the Serpent NEWĪrena - Sleuth Bow, Training Dummy, Swamp Flaskīlack Market Agent at Bandit Lair below: - blueprint Looter's Torch ( NEW)Įdoranian Watchtower/Bandit lair - Beehive Rangers make absolutely insane lieutenants. LudernSmall Tracker camp - Impaling Stake, Rat stew, Protective Collar, POISONOUS OIL( New) With some bonus attacks from Unstable Oil makes short work of this fully armored Crewmate.
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